Starsector tech mining. . Starsector tech mining

 
Starsector tech mining  Description: CAS adds a variety of warning sounds triggered by things that are happening to your ship in combat (ex

However, the upkeep cost is limited to 1 000 credits for Scattered Ruins, 2 000 for Widespread Ruins, 3 000 for. Hazard mining inc. It is one of the least profitable industries out there, as only two worlds buy them (and far less than what the market provides) Their use is mostly upgrading. With starsector, it's humans and things created by humans that bear responsibility for the current state of affairs - no excuses, no scapegoats. Hazard Mining Incorporated: it's very well done and adds a ton of new content that doesn't break anything. 1 a -RC6. Starsector is very different, in that unlike WoW, you have numerous playstyles. They can provide an often surprising survivability boost to their carrier or assignment, not due to their somewhat underwhelming 4 mining lasers but rather their quite sturdy construction, forward positioned box formation and propensity for. 25/3/23: Modified Campaigner, increasing its supply and fuel usage. Join. 1 1. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . There are also three types of orbital stations. Where you see Yellow is Vapor Barrier and Mesh is where I was 5 mins before. When I tech mined, I got some rare items, mostly mod specs and various weapons, maybe a blueprint or two as well. Edit: gah just remembered that you can raid occupied planets and look for planets with tiny satellite junk orbiting it that are unsurveyed. Culann is the only planet that can drop Paragon blueprints from raids. Karl-Draigo Upstart Military Dictator • 4 yr. cfg file. , 0. Check the storage of your colonies. it was slow but safe. Lion's Guard HQ has a base upkeep of 3000 credits, increasing by the same amount for each colony size past 3. I find Tech Mining is best as the first industry (1/1) while the colony is tiny and just starting to grow. ago. 8a (hte) Magellan Protectorate 1. 2D RPG/Trade/Fleet Combat Game. Also consider Better Tech-Mining (By Yunru). Tech-Mining is an industry. Compared to installing a Beta core for the maintenance cost reduction*, this is the only thing an alpha core gives you. 0 - updated Sept 23 « 1 2 3. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. By default, only one can be built per system, but this can be modified using the settings file. , 0. Mining does not provide any benefits to the colony. Hazard mining inc. 40K subscribers in the starsector community. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. New Faction, with more specialised weapons, carrier focus and fast ships. 96a Updat…Tech mining felt very underwhelming baring the occasional stroke of luck and bloated planet inventory with resources mostly useless at this point. 95. Carrier doctrine all the way. speedup- gives a battle speed up good when is just clean up in battles or easy win. So it looks like by the time you start getting the combed message you're down to between 25% to 50% chance of still discovering items, and by thoroughly combed you're done to below 25%. The first roll that you make from each ruins you tech-mine has a vastly increased chance to get special items like AI cores, blueprints, and colony items. Honestly, the one thing I'd like to see them change is the 3 prerequisite skill points for each category. 9a. This means you can personally manage more planets and eat the mismanagement stability penalty as long as your tech-mining colonies are above 1 stability, like 6 or 7 planets easily if you put com relays in. , 0. Thank you, I found it. Images [close] Age of Innovation event will appear occasionally where AI Colonies will randomly improve their industries with story points over time with their odds varying on size, number of story-improved industries, and whether they are a. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. Tools, guides, and other resources. 51K subscribers in the starsector community. Other industries need higher population counts to be effective. Costs on average 0. HMI is very Vanilla-adjacent. 1a] Hazard Mining Incorporated (Sick of Waiting Ed. The Gargoyle is a high-tech station defense drone featuring the advanced Paladin PD System and its own shield generator. Dassault-Mikoyan Engineering. For those who don't know, Stealth Minefield is a hullmod found on Low Tech and Midline tier 3 stations. And the planet name is bob. Would be a big incentive to build them if that were so. Chance to find blueprints, modspecs and other rare items, based on the size of ruins being mined; Generates some basic commodities (fuel, supplies, metals, machinery); delivered to. The Gargoyle is a large defense drone deployed by. Builds high tech station, has nothing but mining lasers on it :( Reply Arthur_The_Ok • All hail the [SPACE DORITOS] • Additional comment actions. The Afflictor-class Phase Frigate is a deadly hull with a unique Entropy Amplifier, which temporarily makes ships more vulnerable to damage. The usual go-to tip is 14 months or on average 2 cycles, but who has time to keep track of that? Better Colonies has a tracker on tech-mining so whenever you hover over the industry you know to disband them or not. 17. 4) Note: you do not need an account to download from dropbox. Other than that i don't really bother with spending story points there. already did the tech mining , just that it gets exhausted after like 1 cycle. The Hegemony is the largest faction in the Sector, and controls the most military bases, spread out across most of the systems they control. r/starsector • High tech is like Apple : Complete waste of money. - Object 236L - Low tech self-propelled battlestation; main module has maneuvering jets; side modules have accelerated ammo feeders and no shield. The techmining Ai core is doing a good job, dual flaks are an invaluable asset for pd support. Go to starsector r/starsector. The Champion-class heavy cruiser is a versatile warship featuring a range of powerful energy weapons; the crowning element is a heavy energy turret mounting, rare among midline ships. Worlds with ruins for "tech mining" are valuable, but aren't necessary to produce a self-sufficient colony cluster. It is going to find more than that in…170 votes, 33 comments. The unmodified hull is fielded by Tri-Tachyon, while the Pirates have one that lacks some weapon mounts. Terraforming mods, I don't recall. Also, there is a certain star system in the north west with a warning beacon (you'll recognize it by the beacon not having any danger rating) in it you'll encounter beefed up Mess swarms and a secret ship if you defeat a certain enemy in the system. 95. Xhan empire, there's a fun cosmic horror in the top left of the map. In general, some of the "expansion" mods are great. Hardly useless. If you are trying to do tech-mining early game hoping to strike big when you are still worried. For larger mining fleets add a support ship like a castle so that as CR is lost it is replenished efficiently. r/starsector • Been playing. Agriculture is a trade and technology as old as civilization itself; for thousands of cycles Humanity has harnessed the power of natural, modified, and artificial biological machines for sustenance. Don't leave anything at the colony so you can close it without having to visit (unless its vast, then for sure put an alpha core + story point it for 50% extra. If the single highest demand for each legal resource is lower than the highest export in-faction, you get a 50% colony upkeep reduction. It's only downside is that it is a pure carrier and so it has almost no way of contributing to the fight. Especially if you have the better tech mining mod. 95. Wow, Hypershunt Tap would actually be good on this planet. . 95. I find Tech Mining is best as the first industry (1/1) while the colony is tiny and just starting to grow. Go to starsector r/starsector • by vernon9398 I'm totally not an AI administrator View community ranking In the Top 5% of largest communities on Reddit. 0 coins. The way the economy "units" work is a bit counter-intuitive. I wonder how you'll balance Starsector-tech in this fic because some of it is hilariously bullshit at times like dimensional-shifting,. DD+ Drones Added new fuel ship, added three tiers of a Domain Station which are buildable at colonies. lol, i just found my industrial powerhouse planet, instant colony. 3. The other way to do it is with TASC and craft the special items you need. Any planet with either a heavy industries or an orbital works can be raided for blueprints that faction knows. ) Take the number for grain of salt, I’m always huffing that additional tech mining and didn’t paid much attention to. Question about Tech Mining deliverables . I recommend using a mod manager like SMOL or MOSS. Heavy Industry allows the player to pay their colony to produce a ship, usually below market price. Raspberry7777 • 2 yr. Ms. The bigger the ruins, the more you get. ago. blessings be mf. Midline has a mix of both and has all of its guns on one side, plus a faster rotation speed. Reply reply GreenGhost95 • AFAIK Moloch is basically Satan in the Luddic religion, so servants of Moloch are those that oppose the Luddic church. Overall, I received nothing more than hardly any fuel, heavy armaments, heavy machinery and supplies, far less than I could buy with the money from any other industry, and sometimes some gamma level AI. In-Game DescriptionMining Stations may contain hull-mod modspecs and significant amounts of. I am too looking for files which I. Yeah, so I wanted to turn tech-mining industry into structure. 1a] Better Colonies 1. Jul19 - Nov24, cycle 207staple battleship spotted at sindria open market! w00t! ITINERARYYamaNachiketa (totally forgot to buy fuel. Possession and sale of AI cores is banned by the Hegemony, Persean League, Luddic Church, Luddic Path, Sindrian Diktat and Tri-Tachyon, and they may be seized as contraband if found by patrol inspections. json - then search: techMiningDecay and. r/audiobooks. Go to starsector r/starsector. check the governor. 1a-RC6 is sad - totally not worth the effort for something that: 1/ takes a full colony industry slot. 96,. Max Industry Cap at Population 1/2/3/4/5/6/7/8/9/10 increased from 1/1/1/2/3/4/4/4/4/4 to 1/1/1/2/3/4/4/4/5/5. | HIGH VALUE, LOW RISK, GOLD, COBALT & BASE METAL. ticktockbent • 1 yr. Only played around with high tech. Reducing the produce to a more drawn out cycle encouraged continued exploration - finding more worlds with ruins so I could alleviate some of the downtime. Usually the whole reason I pick a system with 6+ planet with at least 2 ruins is that I can have more tech mining+AI farm to speed up everything. While it has higher flux/s, it also has higher efficiency so for a given amount of flux you get more damage out. Just remove and rebuild tech-mining as needed. When a mine does explode, it deals 2,000 high explosive damage. 319 votes, 31 comments. r/starsector • tech mining with alpha core. If Tech Mining is not possible, then both refining and Fuel Production. Firing some, then waiting (or venting), then firing more with a heavy blaster will do more damage in the same time as a mining blaster just fired. Shout out to the UAF for sending a relief fleet early into the colonization. 350 votes, 108 comments. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. Starsector Beginner’s Guide Part 2 – Colony Building. Everything should be in the main settings file, i wouldn't mess with any of the other data of the mod. This will make the ruin refresh when techmining reaches a certain threshold and you can get infinite special items from them. The base tech-mining in Starsector 0. 6. Advertisement Coins. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. 49K subscribers in the starsector community. Starsector > Mods > [0. At tier 3 star fortress differences hardly matter. 4. It used to be called Starfarer. I don’t plan to abuse it and make my ships OP. 95 and am not comfortable with switching (Plus all the tutorials are in . 14865315874. 95, and 0. Low Tech is always "Meh" but you don't need fancy blueprints for it to be effective. Control robots and drones, research technologies, build a spaceship, plant crops, seal oxygen leaks, create an ecosystem to preserve the fragile life in frigid open space. Go to starsector r/starsector. I don't know how to make proper mods, and I'm too dumb and lazy to understand it. Since it is a high tech ship, the Afflictor is very rare, especially in its default design, and can occasionally be. While Tech Mining is flat. Industrial Evolution has this wonderful addition of "Engineering Hubs" as a structure where ships can be left to be deconstructed to gain knowledge until their blueprints can be re-created. When I found out about Starsector, truly a hidden gem, I was amazed and fell in love with it. 3/ provides *no* benefit to the colony. And the. 91]Tech-Mining, not yielding anything I'm a relatively new player and have been playing on . Seems like it could be alright on cryovolcanic planets, my biggest issue with it is the crew/machine loss and ship damage. • •. But that's silly for most players. Similar question for light industry and refining and whatnot. speedup- gives a battle speed up good when is just clean up in battles or easy win. Think of it as a temporary science outpost - it is after all mostly an investment for a chance to get blueprints/cores. Closer inspection may yield salvage. They updated the Yunru industries and Slightly better tech mining to no longer give the infinite buff and allow for higher salvage So now its default is 25%, it is configurableStarsector Stories Part 1 - Starsector Stories Gameplay Let's Play Playthrough-----If you enjoyed this video check my other current let's plays:Banished. There is another advantage to produce in faction. When playing the game, my first assumption was that tech mining was Starsector's equivalent of research from other games. It can be built on any Colony with access to at least one deposit of Ore, Transplutonic Ore, Volatiles, or Organics. With our comprehensive installation and usage guide, you’ll be able to install and use [0. Reply . 9. Thank you kind internet person I will try this out. Arcadia is a small system with one Hegemony and two Independent markets. Starsector > General Discussion >. Autosave: reminds you to save! uses a very unobtrusive yellow text in the notifications area. Very good ships that are good all rounders; space Romans? Junkyard dogs: some what sizable faction mod with very good low tech ships. * Footnote: Why you'd install even a beta core in tech mining I really don't. It also adds a high tech pirate faction called the cabal. Nexerelin adds mining by default. 51K subscribers in the starsector community. They're low-tech on steroids, have have funky weapons and ships, but nothing completely outlandish. Welcome back guys today we are looking at long requested mod in starsector Hazard Mining Incorporated. ago. Do tech-mined blueprints and items get delivered to your rally point colony? « on: November 29, 2018, 08:57:53 PM ». An abandoned mining station, once a source of wealth and industry to feed the worlds and works of humanity. Added one new Utility ship that has tugs and mining lasers. The first month is guaranteed to give special drops, the subsequent months give more monetary value in supplies than any other industry on a size 3 world (except mining 3/4 deposits with a +3 booster). 95. The base tech-mining in Starsector 0. One is designated your colony where things go like tech mining loot and built ships. 95 (formerly "Starfarer") is an in-development open-world single-p. Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. In Nex asteroid mining is shit you need to find planets with abundant ores or plentiful volatiles to make it worth, also you need ships that can mine with mining weapons equipped. Of that list, Star Federation is the closet to vanilia balance, followed closely by HMI and Kadur. Plurpo • 1 yr. Tech-mining is excellent. . 95), My Tech Mining Industry in a pop. Oh_Henry1. Eventually the only planets you control directly will be ones with heavy industry or tech mining; and eventually the tech mining goes away to be replaced with more heavy industry. 96a] Unofficial New Game Plus 0. Dumb question. So failing one mission miserably, we go complete the technology cache mission. You're about to run out of tech. You can always do tech-mining later when you are richer, once you have 2-3 colonies but don't have 6 planets colonized yet, and no longer worried about income, go out and tech-mine all the big ruins you can find. And the depletion counter is very handy. This is a verry interesting mod with lot of added cont. Increased accessibility (by 50% or more and also additional effect which I forgot if it even have. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. The biggest problem with Tech Mining is they will attract enemies from Diktat or other major faction. Once I got the colony's stability handled, it was simply a matter of having enough money to handle. (This condition also removes the demand of Organics for Population & Infrastructure) -25%. 95. 96a: - Support for Unknown Skies planet type change projects. r/starsector • tech mining with alpha core. 2D RPG/Trade/Fleet Combat Game. I'll second that DIY and Better Tech-Mining are good mods. The ship will then be produced and delivered at the end of the month, stored at the designated planet. I completely. 0 (yunrutechmining) Unpack Blueprints 1. Here what i got from this bug with 1 tech mining(mod "Slightly better tech mining" included) without AI. Pather cells are also generated on player and NPC colonies, supported by hidden bases in uninhabited systems. Starsector Beginner’s Guide Part 2 – Colony Building. 1a] Hazard Mining Incorporated (Nerf, Antinerf Ed. 1a Modded] - KADUR SWARM I. While Tech Mining is flat. This is a mod for StarSector. Ive modified the drop tables on yunru's slightly better tech mining by adding the item id of the industrial evolution items including the vpc so now the mod works and drops the industrial evolution colony items i basically copy pasted the item ID to the drop table maybe you can even tweak the table to be able to even give. ago. | 296 followers on LinkedIn. As a low tech "upgrade" over the Eagle, a cruiser with 1000 armor, I kind of expect it to have at least 1k, maybe even 1200 armor. Some nice things like blueprints and rare items are dropping some time after you build tech-mining. Putting an alpha core into a fully upgraded high tech orbital station brings a tear to my eyes. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain. 95. It is available exclusively to the Sindrian Diktat on Sindria, a planet in the Askonia system. 6. . IMPACT Silver Corp is a profitable silver mining company with three producing mines in Mexico. [0. Only build a star fortress and whatever else you need to keep the colony above 0 stability. prettyboiclique • 4 mo. Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price. , 0. ago. ReplyProbably this. " Powered by SMF 2. I've done a Space Miner start before, with Roider Union and HMI being the. Habitable worlds and worlds with organics and/or farmland are much rarer than ones with minerals or volatiles. As for what Alex had to say about them. You'll want 3-4 colonies in the same system with High Commands on them. The Onslaught is a large low-tech battleship with strong armor and great frontal firepower. High. The "Atlas of Pain" because I haven't thought of a proper name yet. When you've added the ones you want, enable them from the little "mods" link at the bottom of the launcher. Gryphon (B) - Ballistic variant of the Gryphon, can be quite powerful. Would be a big incentive to build them if that were so. If you store other stuff there you might not notice, as the usual loot are weapons, supplies, fuel etc. The Lanestate Union is a definitely unbalanced faction that revolves around a tall, bulky, mid-line (ish) low-tech armada with a heavy focus on Ballistics and a share of other types from the side. Mining Complex Beta-Eleven, a designation I'd lifted from the fusion reactor's terminal, was, as the name implied a mining base. The Path controls the markets of Chalcedon in Kumari Kandam and Epiphany in Al Gebbar. Here are some possibilities: Salvaging derelict domain probes or facilities. Thankfully we were all able to act fast and help find our brother under the rubble. And a good amount of atrocities. Low Tech Best Tech! Join Hazard Mining Incorporated Now!it is profitable but you have to buy mining lazers for your ships or salvage ships . Do industries like mining, light industry, refining and so on stack? I know that heavy industries increase the production cap but I'm wondering if I need a mining industry on each of these planets. In fact, it has no inputs or outputs colony-wise but every month it produces some salvage products, including chances for blueprints, AI cores, and nanoforges. This effect can be superseded by other mods. Question about that Tech Mining. HMI does add ships and stuff that make mining easier. . Pteroma - Shield tanking cruiser, can pack quite a punch. It can be installed into Light Industry. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. ago. Starsector > Suggestions > Tech Mining Industry Suggestion - "Tech Mining Operations Centre. Read through those main mission descriptions carefully! This is also save-game compatible (but I cannot guarantee anything if you remove it mid-save). It can be built on any Colony with access to. Many small ships can fit medium energy weapons. 96a] Terraforming and Station Construction by boggled [0. Next Post [Starsector Mods][0. . r/starsector • tech mining with alpha core. melanion5 • 1 yr. 4. 4476 Posts 61 Topics. Better Tech-Mining makes tech. New interesting faction, and stuff to explore. It is slow to maneuver and has a relatively poor shield but its Burn Drive ship system lets it get out of, or into, disadvantageous situations quickly. I have seen plenty of corrupted nanoforges, colony items of all kinds, a bunch of weapons, and many many blueprints. Stardeus is a base building space colony simulator where you have to rebuild a ruined spaceship to save the remains of lost human kind, and resume the journey to find a new home. This was a 9 fleet invasion force plus a patrol and detachment. e. Well, I intended to build a mining station in the field anyways. The heavy blaster is better in 99% of cases. Culann Starforge sells high tech ships (capitals or otherwise), as Tri-Tachyon is the only faction to use them (the Church and Hegemony use low tech ships, while the Persean League and Sindrian Diktat use midline ships). You have to raid it over and over to get what you want. useless materials that other industries supply in vaster quantities. FYI, mining specifically has two different items with separate requirements (each industry can only have one item at a time). It does this: At the end of each month it sects your credits to 0 and any monthly work like tech mining or custom orders gets done a LOT more than 1. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. It also add tech-expeditions, which can be both good and bad. The 6U CubeSat, which is being provided by space tech company OrbAstro, will be pre-loaded with “asteroid. Titan AE. "After five years" is if you want to extract every last bit from a scattered ruin. You can build another fleet thingy to double up defense, you can. 6. The base tech-mining in Starsector 0. And the planet name is bob. So does Tech Mining, before you build an industry, hover the mouse over it and see if it results in a stability drop. Go to starsector r/starsector • by [deleted] View community ranking In the Top 5% of largest communities on Reddit. Advertisement Coins. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. 25 instead of a 1. It is capable of firing most large ballistic weapons, except the Gauss Cannon, which requires 1200 flux to fire one shot and therefore necessitates a minimum of 3 capacitors. That you could unlock special blueprints, hullmods or industries that you couldn't find any other way. Advertisement Coins. Change logs are released and updated incrementally. I will mostly use the "lore" and in-game descriptions, like once you dig at the "technicals" of starsector tech it is super powerful. PS: Mercy system, there's an abandoned station at the edge of the system that you can see on the. An outpost option is added in addition to "colonize" option for planets with ruins. 95. High-tech favors energy weapons and bombers. Low-tech favors ballistic weapons and armor. It sets up a an "outpost" with essentially the same GUI as a colony which costs around $1000 per month (dependent upon ruin type, and hazard rating) to sustain, has a "landing pad. 9. 3. Go to starsector r/starsector • by Aleksandrovitch. tech mining vanilla feels so worthless hahaha tested it so far in 3 different games, no problem so far, issue is non of those games i play deeply into the campaign. search the big drone motherships and look through abandoned colony stations as well as tech mining. Ships. Given how many players seem to happily satbomb millions, we've no place to judge though. 1a-RC6 is sad – totally not worth the effort for something that: 1/ takes a full colony industry slot 2/ costs upkeep credits 3/ provides *no* benefit to the colony 4/ has no “dramatically” higher chance of finding things on the first mining It actually locks it to 99%, just enough to not trigger first time bonuses. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. Absolutely recommend.